baddev.blogg.se

Unity cloud build for ios
Unity cloud build for ios












I found some stack overflow response about adding gamekit or some package like that to xcode, but since as far as I know I'm relying on Unity cloud build to do xcode stuff for me, I don't think I can do that. I've tried updating the AR packages in Unity. I tried to look up the issue as much as I could. ❌ Undefined symbols for architecture arm64Ĥ9: ❌ ld: symbol(s) not found for architecture arm64ĥ0: ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation)ĥ1: ▸ clang: error: linker command failed with exit code 1 (use -v to see invocation) Firebase provides detailed documentation and cross-platform SDKs to help you build and ship apps on Android, iOS, the web, C++, and Unity. I was able to build both ios and android successfully 7 days ago. I did all the Apple Developer account setup, and now when the build actually happens in Unity Cloud Build, it takes about 15 minutes then gives these errors everytime: Android cloud build was still okay till now.

unity cloud build for ios unity cloud build for ios

But I don't own a Mac so I was trying to figure out if I could use Unity cloud build instead. I had no trouble building it for Android using my own PC. Hi, I'm trying to build this for iOS using Unity cloud build.














Unity cloud build for ios